REFERENCE
Definitions
For first timers, here are some terms we use in game (so you don't feel like such a noob asking, what is XYZ?)
* DPS = literally, "Damage Per Second" = damage. As a verb, it means to do damage, attack.
* AOE = literally, "Area of Effect" = a spell or attack that has an effect on a wide area, or multiple targets. For example, an AOE Heal will heal multiple players in a certain range around the healer (in this game it's "Ring of Healing" spell). An AOE DPS will hit multiple mobs at the same time (e.g. Mage's Fire Barrage. DPS Warrior's Pounding Blow or Vortex Blade. Ranger's Split Shot or Exploding Shot).
* Aggro = A mob's attack focus on a certain player. In this game, the mob will focus attack on the one single player that does the most damage. However, he will also focus on the tank because tanks have abilities that force mobs to attack only him/her. If the mob or boss switches his attack focus to another player, it means that other player has out-damaged the mob. The tank has to regain the higher damage output and/or use his "hey you, aggro on me, not them" spells.
*
GENERAL
Trash Mobs
This dungeon has a lot of trash mobs. They all come in waves and move towards the center altar where Tharrath is standing. You need to make sure they don't get there because if he dies, you cannot summon the final boss and then you have to reset the dungeon and start over. Be mindful of archer mobs that range dps Tharrath, I've seen groups neglect that one archer mob and Tharrath health goes form 100 to 60 quick...
The waves come quick and there is really no time to rest unless your AOE dps is very high. And even so, it's a quick pace. So keep moving.
I hate the trash loot that drops from the trash mobs. They just fill up bag space, lol. I don't even pick them up any more... Why can't GL give us at least some greens that are vendorable or something? Not these rotted flesh and scale and whatnot... Which reminds me: DROPS. Someone made a good list of drops from each dungeon on the main O&C forums... I'll add the link here soon. Just so you know, the trash will drop Epic Recipes for Hood and Boots (which is also what Essense of Swamp from here is needed to craft them), so that's pretty much the only useful drops from the trash here. (Leet mages like Revjaq who can solo farm Legend dungeons can farm the trash for recipes, haha).
Tharrath
He must not die until the final boss. This is because he "summons" the final boss. If your party wipes on the final boss, the boss will attack Tharrath and kill him, and then just stand there in the middle altar. So you can actually go back and do the final boss again. If Tharrath dies before the final boss is summoned, you have to go out and reset the dungeon and try again.
He does not receive AOE heals. You have to manually heal him (I'll put that in the monk section).
HEALER
Trash Mobs
Crocodiles & Turtles
Restore on tank when he rushes in to gather the croc and turtle trash mobs. Don't hit any of the mobs when you run in else they'll pwn you in 2 seconds. As soon as tank gathers the trash mobs (most tanks do them in 2 groups, some higher-geared ones will do all groups at once and go immediately into counter stance), do a Prayer of Pure Faith and then chain Ring of Healing, or just Rapid Heals on the Tank, keeping an eye out for the mage and ranger HP. If they pulled aggro and a mob is attacking them, they'll do down really fast, so you'll have to follow up with rapid heals on them. It is important to keep the DPS alive, as in all dungeons, because without DPS the fight is prolonged, which means your mana is used up, and so is everyone's Exhaust. Of course first priority is always the tank (b/c if he dies the whole party wipes), but the second most important thing is to keep DPS alive (and yourself too, duh). I always keep my mage in my target to rapid heal him if a mob attacks him, while always keeping an eye on the tank's HP. Some people prefer to just rapid heal the tank as soon as the mobs are gathered, then do Prayer if the mage gets hit...
Wave of Mobs (Demons, Ghosts, Wolves, etc.)
For the wave of mobs that come in after you talk to Tharrath, you want to focus on chain Ring of Healing. Do not use Prayer. Because most of those mobs have a knockdown and you'll probably get knocked down while doing Prayer and you would have just wasted your mana. Remember to keep your DPS alive, else the mob groups will go down too slowly and the next wave will come and pwn Tharrath = GG.
Divine Breath on the mage when he's at about 25% mana. You don't DB on yourself for the trash. Again, b/c mage AOE is powerful and he can kill mobs the fastest. And he can't do that when he's swinging his staff lol. Your mana regen should be much faster than the mage's. If you go low on mana, use a mana potion (aka "pot"). Again, don't DB yourself on the trash.
Tip: I start by keeping my target on the tank (which is what you should always be doing anyways). He might need a rapid heal if he's not in stance. But most of the time on trash clearing, my target is on the mage. Why? Because if his CC (crowd control) spells didn't hit and there's a mob coming after him, he will be two shotted in like one second, so you'll have to Rapid Heal him quickly. Also, that way I'm ready to DB him when his mana is low as well. You gotta show love to your mages here... <3
Also, if somehow Tharrath got hit by mobs (his HP will be shown on the right side of your screen), I'd throw him some Rapid Heals (or Devine Light if you specced that in your talent tree) to bring it back up just to be on the safe side. But don't do this at the expense of healing your group while clearing the trash. He does not receive AOE Heals from your Ring or Prayer, even if he is in range.
First Boss (Hathraad) - Elemental
Restore on tank before the boss shows up.
Rapid Heal once on tank. Wait a sec,
Then Ring of Healing. Ideally you want to time the Ring so that it heals right after the boss does AOE damage (he hurls a ice ball at everyone that does about 30%hp damage to everyone).
Normally I rotate between rapid on tank and ring of healing on most bosses, esp. if the tank isn't that good and/or his HP goes down too fast.
--> No need to heal other players besides via Ring of Healing.
When the boss splits into 3, use your first Prayer. This does two things: one, it mitigates the damage that the now 3 bosses are doing on the tank, and two, it is a very mana efficient spell that you should always use when the cooldown (which is a full minute) is done. (Only exception is when you can be stunned, then don't use Prayer). This boss does not stun, so use it whenever it's available.
Otherwise it's Ring of Healing right after he does AOE damage, rapid heal on tank, and prayer whenever it's up.
You should also DB the mage when his mana is low. Why? Because when he goes into 3 boss mode, the 2 images need to die quickly else they will just multiply and it'll be a mess. Mage AOE and DPS will kill those suckers fast, so you need make sure mage has the mana to do it.
That's the whole fight.
Second Boss (Kermode) - Bear
This boss stuns. So no prayer!
Restore on tank again before boss shows up.
Rapid heal after first attack.
The stun will do light damage to all parties, but not significant.
So your heal focus is on the tank.
Rapid Heal as soon as you get out of stun, Restore (keep Restore on tank at all times), and Ring of Healing.
Usually I can get those 3 things before the next stun if you do it in a chain right after another.
Rapid heal is first, because coming out of stun, the tank can be as much as 30%hp with crit from the boss...
At times DPS can pull aggro away from tank and boss will go after him. Rapid heal on that person if you can. Otherwise, focus all heals on tank only.
When he's down to about 20% HP, he'll grow big and his damage will increase. You should be especially quick to Rapid Heal the tank as soon as you are out of the stun. If he's not in stance (tank should be in Guardian Stance for this phase), his HP will go down really fast and he can die... Forget ring of healing, just rapid heal on tank only. If someone pulls aggro at this point, oh well... ><
Also, if you are lucky, you can actually "Resist" the stuns. It's happened to me a few times, but it's not often, so don't expect it. So that gives you an opportunity to Restore on tank and throw a Rapid Heal on Tank or DB the mage.
Final Boss (Alr-Rahjil) - Dragon
Restore on tank before boss shows up.
Tank should ideally be dragging him to a place that doesn't have too much obstacles around. Usually the water to the west is a good place. So while he's dragging, Rapid Heal on him as the boss attacks him.
Once in position, it's just spamming Ring of Healing with Rapid Heals on tank when his HP goes below 50%. With my gear, I hardly need to Rapid Heal the tank even... Ring will heal him fine. If you are just starting, it might not be enough, FYI.
As with every other member of the group, when dark circles form underneath you, move out of it (He says "Tremor in Terror" when he does this). I normally move to the right. But sometimes left is closer. You want to make sure after you move, everyone in your party is still within your heal range. Otherwise as soon as you cast Ring of Healing, position yourself so that you are in the center to heal everyone. Be mindful of mages and rangers who are standing the circle, you might need to Rapid Heal them if they didn't move quickly enough.
Boss will go around and drain health from a random person, but no need to rapid heal that person. Just Ring of Healing will cover it. Unless it's the tank, you want to rapid heal the tank.
When boss is down to about 20% health, he will say "Out, Brief Life"!" and graphically he will stop attacking and bounce up and down in place, flapping his wings. As soon as he does this, STOP whatever you were doing (even if you were in the middle of casting Ring-- cancel it by moving your toon) and IMMEDIATELY cast Prayer. You have about 1.5 seconds to do it. Ideally everyone's HP should be at full health before he "blows up"-- otherwise that person can die. I find that after he blows up, Mages go down in HP the most (down to about 20%), then rangers (down to about 30-35%) and tanks only go down maybe 50%. You go down to about 30-35%). And after the damage, the Prayer should still be going and everyone's HP should be pretty close to 100% full again. Then follow up with Ring of Healing spam with spot Rapid Heals on tank as before till he dies, all the while moving out of the circles.
After that, if your Prayer is up, you can stick in a Prayer in your routine. When casting prayer, you don't need to move of of circle if it's under you, as the damage mitigation can be healed through. (Might not work for lesser geared monks, though).
The reason why I don't use prayer before the "Out Brief Life" stage is because you don't want to risk having Prayer being on cooldown at the moment you need it and you wiping the group. I guess you can use it right at the beginning because it'll probably take more than 60 seconds for him to get from 100 to 20% health, but I would just rather not risk it.. (As a 6/6 Healer, you can use Prayer in the beginning as your cooldown is only 40 seconds. Even if a very high DPS group, you'll have time for your second prayer at thisb critical stage.)
Normally you might be pretty close to being out of mana by the end of the fight. I normally DB the mage and use pot for myself. However, if your gear is not as good, you might be better off DBing yourself in this situation and let the mage pout and swing his staff lol... (Ideally mage should have pots handy for these kinds of situations, don't rely on monks for all your mana needs...!)
And that's how I do RK. For me, it's the easiest dungeon to heal and I've done it the most.
Definitions
For first timers, here are some terms we use in game (so you don't feel like such a noob asking, what is XYZ?)
* DPS = literally, "Damage Per Second" = damage. As a verb, it means to do damage, attack.
* AOE = literally, "Area of Effect" = a spell or attack that has an effect on a wide area, or multiple targets. For example, an AOE Heal will heal multiple players in a certain range around the healer (in this game it's "Ring of Healing" spell). An AOE DPS will hit multiple mobs at the same time (e.g. Mage's Fire Barrage. DPS Warrior's Pounding Blow or Vortex Blade. Ranger's Split Shot or Exploding Shot).
* Aggro = A mob's attack focus on a certain player. In this game, the mob will focus attack on the one single player that does the most damage. However, he will also focus on the tank because tanks have abilities that force mobs to attack only him/her. If the mob or boss switches his attack focus to another player, it means that other player has out-damaged the mob. The tank has to regain the higher damage output and/or use his "hey you, aggro on me, not them" spells.
*
GENERAL
Trash Mobs
This dungeon has a lot of trash mobs. They all come in waves and move towards the center altar where Tharrath is standing. You need to make sure they don't get there because if he dies, you cannot summon the final boss and then you have to reset the dungeon and start over. Be mindful of archer mobs that range dps Tharrath, I've seen groups neglect that one archer mob and Tharrath health goes form 100 to 60 quick...
The waves come quick and there is really no time to rest unless your AOE dps is very high. And even so, it's a quick pace. So keep moving.
I hate the trash loot that drops from the trash mobs. They just fill up bag space, lol. I don't even pick them up any more... Why can't GL give us at least some greens that are vendorable or something? Not these rotted flesh and scale and whatnot... Which reminds me: DROPS. Someone made a good list of drops from each dungeon on the main O&C forums... I'll add the link here soon. Just so you know, the trash will drop Epic Recipes for Hood and Boots (which is also what Essense of Swamp from here is needed to craft them), so that's pretty much the only useful drops from the trash here. (Leet mages like Revjaq who can solo farm Legend dungeons can farm the trash for recipes, haha).
Tharrath
He must not die until the final boss. This is because he "summons" the final boss. If your party wipes on the final boss, the boss will attack Tharrath and kill him, and then just stand there in the middle altar. So you can actually go back and do the final boss again. If Tharrath dies before the final boss is summoned, you have to go out and reset the dungeon and try again.
He does not receive AOE heals. You have to manually heal him (I'll put that in the monk section).
HEALER
Trash Mobs
Crocodiles & Turtles
Restore on tank when he rushes in to gather the croc and turtle trash mobs. Don't hit any of the mobs when you run in else they'll pwn you in 2 seconds. As soon as tank gathers the trash mobs (most tanks do them in 2 groups, some higher-geared ones will do all groups at once and go immediately into counter stance), do a Prayer of Pure Faith and then chain Ring of Healing, or just Rapid Heals on the Tank, keeping an eye out for the mage and ranger HP. If they pulled aggro and a mob is attacking them, they'll do down really fast, so you'll have to follow up with rapid heals on them. It is important to keep the DPS alive, as in all dungeons, because without DPS the fight is prolonged, which means your mana is used up, and so is everyone's Exhaust. Of course first priority is always the tank (b/c if he dies the whole party wipes), but the second most important thing is to keep DPS alive (and yourself too, duh). I always keep my mage in my target to rapid heal him if a mob attacks him, while always keeping an eye on the tank's HP. Some people prefer to just rapid heal the tank as soon as the mobs are gathered, then do Prayer if the mage gets hit...
Wave of Mobs (Demons, Ghosts, Wolves, etc.)
For the wave of mobs that come in after you talk to Tharrath, you want to focus on chain Ring of Healing. Do not use Prayer. Because most of those mobs have a knockdown and you'll probably get knocked down while doing Prayer and you would have just wasted your mana. Remember to keep your DPS alive, else the mob groups will go down too slowly and the next wave will come and pwn Tharrath = GG.
Divine Breath on the mage when he's at about 25% mana. You don't DB on yourself for the trash. Again, b/c mage AOE is powerful and he can kill mobs the fastest. And he can't do that when he's swinging his staff lol. Your mana regen should be much faster than the mage's. If you go low on mana, use a mana potion (aka "pot"). Again, don't DB yourself on the trash.
Tip: I start by keeping my target on the tank (which is what you should always be doing anyways). He might need a rapid heal if he's not in stance. But most of the time on trash clearing, my target is on the mage. Why? Because if his CC (crowd control) spells didn't hit and there's a mob coming after him, he will be two shotted in like one second, so you'll have to Rapid Heal him quickly. Also, that way I'm ready to DB him when his mana is low as well. You gotta show love to your mages here... <3
Also, if somehow Tharrath got hit by mobs (his HP will be shown on the right side of your screen), I'd throw him some Rapid Heals (or Devine Light if you specced that in your talent tree) to bring it back up just to be on the safe side. But don't do this at the expense of healing your group while clearing the trash. He does not receive AOE Heals from your Ring or Prayer, even if he is in range.
First Boss (Hathraad) - Elemental
Restore on tank before the boss shows up.
Rapid Heal once on tank. Wait a sec,
Then Ring of Healing. Ideally you want to time the Ring so that it heals right after the boss does AOE damage (he hurls a ice ball at everyone that does about 30%hp damage to everyone).
Normally I rotate between rapid on tank and ring of healing on most bosses, esp. if the tank isn't that good and/or his HP goes down too fast.
--> No need to heal other players besides via Ring of Healing.
When the boss splits into 3, use your first Prayer. This does two things: one, it mitigates the damage that the now 3 bosses are doing on the tank, and two, it is a very mana efficient spell that you should always use when the cooldown (which is a full minute) is done. (Only exception is when you can be stunned, then don't use Prayer). This boss does not stun, so use it whenever it's available.
Otherwise it's Ring of Healing right after he does AOE damage, rapid heal on tank, and prayer whenever it's up.
You should also DB the mage when his mana is low. Why? Because when he goes into 3 boss mode, the 2 images need to die quickly else they will just multiply and it'll be a mess. Mage AOE and DPS will kill those suckers fast, so you need make sure mage has the mana to do it.
That's the whole fight.
Second Boss (Kermode) - Bear
This boss stuns. So no prayer!
Restore on tank again before boss shows up.
Rapid heal after first attack.
The stun will do light damage to all parties, but not significant.
So your heal focus is on the tank.
Rapid Heal as soon as you get out of stun, Restore (keep Restore on tank at all times), and Ring of Healing.
Usually I can get those 3 things before the next stun if you do it in a chain right after another.
Rapid heal is first, because coming out of stun, the tank can be as much as 30%hp with crit from the boss...
At times DPS can pull aggro away from tank and boss will go after him. Rapid heal on that person if you can. Otherwise, focus all heals on tank only.
When he's down to about 20% HP, he'll grow big and his damage will increase. You should be especially quick to Rapid Heal the tank as soon as you are out of the stun. If he's not in stance (tank should be in Guardian Stance for this phase), his HP will go down really fast and he can die... Forget ring of healing, just rapid heal on tank only. If someone pulls aggro at this point, oh well... ><
Also, if you are lucky, you can actually "Resist" the stuns. It's happened to me a few times, but it's not often, so don't expect it. So that gives you an opportunity to Restore on tank and throw a Rapid Heal on Tank or DB the mage.
Final Boss (Alr-Rahjil) - Dragon
Restore on tank before boss shows up.
Tank should ideally be dragging him to a place that doesn't have too much obstacles around. Usually the water to the west is a good place. So while he's dragging, Rapid Heal on him as the boss attacks him.
Once in position, it's just spamming Ring of Healing with Rapid Heals on tank when his HP goes below 50%. With my gear, I hardly need to Rapid Heal the tank even... Ring will heal him fine. If you are just starting, it might not be enough, FYI.
As with every other member of the group, when dark circles form underneath you, move out of it (He says "Tremor in Terror" when he does this). I normally move to the right. But sometimes left is closer. You want to make sure after you move, everyone in your party is still within your heal range. Otherwise as soon as you cast Ring of Healing, position yourself so that you are in the center to heal everyone. Be mindful of mages and rangers who are standing the circle, you might need to Rapid Heal them if they didn't move quickly enough.
Boss will go around and drain health from a random person, but no need to rapid heal that person. Just Ring of Healing will cover it. Unless it's the tank, you want to rapid heal the tank.
When boss is down to about 20% health, he will say "Out, Brief Life"!" and graphically he will stop attacking and bounce up and down in place, flapping his wings. As soon as he does this, STOP whatever you were doing (even if you were in the middle of casting Ring-- cancel it by moving your toon) and IMMEDIATELY cast Prayer. You have about 1.5 seconds to do it. Ideally everyone's HP should be at full health before he "blows up"-- otherwise that person can die. I find that after he blows up, Mages go down in HP the most (down to about 20%), then rangers (down to about 30-35%) and tanks only go down maybe 50%. You go down to about 30-35%). And after the damage, the Prayer should still be going and everyone's HP should be pretty close to 100% full again. Then follow up with Ring of Healing spam with spot Rapid Heals on tank as before till he dies, all the while moving out of the circles.
After that, if your Prayer is up, you can stick in a Prayer in your routine. When casting prayer, you don't need to move of of circle if it's under you, as the damage mitigation can be healed through. (Might not work for lesser geared monks, though).
The reason why I don't use prayer before the "Out Brief Life" stage is because you don't want to risk having Prayer being on cooldown at the moment you need it and you wiping the group. I guess you can use it right at the beginning because it'll probably take more than 60 seconds for him to get from 100 to 20% health, but I would just rather not risk it.. (As a 6/6 Healer, you can use Prayer in the beginning as your cooldown is only 40 seconds. Even if a very high DPS group, you'll have time for your second prayer at thisb critical stage.)
Normally you might be pretty close to being out of mana by the end of the fight. I normally DB the mage and use pot for myself. However, if your gear is not as good, you might be better off DBing yourself in this situation and let the mage pout and swing his staff lol... (Ideally mage should have pots handy for these kinds of situations, don't rely on monks for all your mana needs...!)
And that's how I do RK. For me, it's the easiest dungeon to heal and I've done it the most.